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This balance of power still exists today. Games that were rated could not be banned by the Bundesprüfstelle, but the USK was not allowed to rate games which potentially fulfilled the criteria of being banned by the Bundesprüfstelle. In order to freely distribute games in retail, a USK rating became mandatory. This was at least partly thanks to a revision of the Youth Protection Law, and as a consequence, the industry's self-regulating age-rating body Unterhaltungssoftware Selbstkontrolle (USK) was established in 1994. It was later in the '90s, when violence in games became more realistic, that German Youth Protection Laws gradually became something like the global standard. The imagery in games like Wolfenstein 3D were added to an index and denied distribution in Germany From curiosity to gold standard Unsurprisingly, this resulted in a debate: Can it be illegal to kill Nazis? Yes, the court said, as it should not be seen as normal or entertaining to see Nazi symbols. The distribution of "Wolfenstein 3D" was even held to be a criminal offense by the courts, partly because it featured swastikas galore. Some of the more controversial IPs of the late '80s and early '90s have survived until today: Wolfenstein, Doom, Quake, and Duke Nukem 3D were all de facto banned and dubbed "killer games" by mainstream media. It was in that period the president of the Bundesprüfstelle became public enemy number one for hardcore gamers, who felt the authority lacked an appropriate understanding for the new medium. Space Invasion - not to be confused with Space Invaders - was a game specially produced for the German market, and was basically a (slightly) reskinned version of Commandos in which you fought aliens instead of human beings, with the cries of agony removed. In order to avoid the commercial death of their products, publishers became creative: Wherever possible, they were looking for ways to adapt their products to avoid upsetting the regulator - replacing red blood with green blood was among the more popular measures. They included classics such as Operation Wolf, Green Beret and Who Dares Wins, as well as more provocative titles such as Raid Over Moscow and Friday the 13th, and outright rubbish such as Hitler Diktator. This meant that restrictions on distributing these games were so heavy they pretty much disappeared from the shelves, and became even more popular as pirate copies. Time to have a closer look at why Germans now think that Nazis are less problematic in video games than loot boxes Existing laws were applied to games, and the supervising state authority "Bundesprüfstelle für Jugendgefährdende Schriften" (Federal Department for Media Harmful to Young People) was putting games in a so-called index. The most infamous era of Youth Protection in Germany was the '80s. Time to have a closer look at what has happened over the years and why Germans now think that Nazis are less problematic in video games than loot boxes. If it is adopted, it will be a game-changer. And just when publishers started to think that anything goes, a new draft law was presented by the ministry. In the last couple of years, they became more liberal - even Wolfenstein got rated. Sometime in the '90s, they became the worldwide gold-standard: If you were compliant in Germany, you could be pretty sure to be compliant elsewhere.
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In the '80s, they brought us green blood in games. For decades, Germany's Youth Protection Laws have been the strictest in the world.